Adventure Update - Bombs, Hunger and enemies
- fatcat12grimm
- Nov 7
- 1 min read
Since my last blog post on this project, I had gotten a lot of things done for it. I finished the coding for Bombs, and I animated them, and as they're being used, I added a timer before they explode. I added a new code where every few minutes, the player's health will deplete by one, indicating the player is going hungry and needs to hunt or shop for food. And lastly, I've gotten back to working on enemies, so this week, I've been working on the Moblin and then the next enemy I have to work on is the Zora. Here's some videos of my sprite animations. I'll be sure to update this blog shortly so I can show the updated gameplay.


Comments